Trent Spires aka "The Millipede" — The Spider

Noble-born labor boss. Controls the docks, the teamsters, the pipefitters — whisper "strike" and the planet stops. Most organized crime runs through petty noble families; Trent reclaimed that inheritance and married it to a union. Pulls strings, doesn't spot tails.

Beliefs

The commune is the true representative of the people: the league and the nobility are both exploiters.
Ancillus is the greatest smuggler in the galaxy. But he's hiding something else.
The worms are just a distraction from our real divisions: anyone who's selling something else is a propagandist for the league or the nobility.

Instincts

We are stronger together. (It's dangerous to go alone, take Nix.)
Carefully document my beliefs before and after psychologist meetings with Nix and a good crypto-keyed journal.
Always have an escape plan arranged.

Lifepath Chain

Born to Rule (Nobility) Student (Commune) Financier (Commune) Politico (Commune) Criminal (O&C) Criminal (O&C) 35 years (33 base + 2 setting jumps)

Stats

Will
6
Per
4
Agi
2
Spd
2
Pow
4
For
6

Mental 10 (7 base + 1M Student + 2 flex Criminal×2) · Physical 14 (14 base)

Derived Stats

Steel8
Hesitation4
Health6
Resources12

Tolerances: Su H4 · Inj H8 · Ma H9 · Mo H11

Skills

32 LP + 6 general = 38 pts

SkillRatingRootSource
Rhetoric6WilStudent
Persuasion6WilCriminal #2 req'd
Tactics6PerCriminal
Streetwise6PerCriminal
Finance6PerFinancier req'd
Extortion6WilGeneral
Intimidation6WilCriminal #1 req'd
History2PerStudent req'd
Advanced Mathematics2PerStudent
Psychology2PerGeneral
Security2PerGeneral
Contributions-wise2PerPolitico req'd
Bribe-wise2PerFinancier
Merchant League-wise2PerPolitico

Traits

TraitTypeSource
Mark of PrivilegeDtBorn to Rule
EducatedDtStudent
Well-HeeledCharFinancier
AmbitiousCharPolitico
FamilyDtCriminal #1
VigDtCriminal #2
SavvyC-OFinancier
DeterminedC-OPolitico

Trait Effects

Mark of Privilege — 1D affiliation with nobility. +1 Ob to Inconspicuous or Falsehood when masquerading as lower station.
Educated — Reduce aptitude for learning academic, research-based or historical-type skills by one.
Family — 1D affiliation with other characters bearing the Family trait. Harming a family member earns 1D infamous reputation.
Vig — Loans carry interest equal to the obstacle +1–3. Unpaid debts earn the debtor 1D infamous reputation; the family will collect by any means.
Savvy — Call-on for Circles when implicitly threatening the use of force — physical, social, financial or otherwise.
Determined — Reroll any one failed skill/stat/attribute test associated with one of his Beliefs. Once per phase.

Circles

SpendCostEffect
Relationship (paid)1 ptVaylen Figure of Note
Base Circles3 pts+1D (Circles 4)
Reputation3 pts3D — "the Millipede"
Affiliation2 pts2D — the gang (longshoremen, stevedores, teamsters, pipefitters)
Relationship (free)0Nix Farrow (gang leader)
Artha: 3 Fate / 2 Persona / 0 Deeds — split between Trent and Nix

Nix Farrow Subordinate — Gang Leader

League-born ex-military street boss. Muscle and discipline for the Millipede's operation.

Beliefs

Trent Spires will save the Syndicate, and I must keep him safe.

Instincts

Always sweep the room before entering (Observation).

Lifepath Chain

Born to the League (ML) Soldier (Anvil) Sergeant (Anvil) Gunsel (O&C) 22 years (20 base + 2 setting jumps)

Stats

Will
4
Per
4
Agi
6
Spd
4
Pow
4
For
4

Mental 8 (7 base + 1M Sergeant) · Physical 18 (16 base + 1P Soldier + 1 flex Gunsel)

Derived Stats

Steel6
Hesitation4
Health4
Resources3

Tolerances: Su H3 · Inj H5 · Ma H8 · Mo H10

Skills

14 LP + 4 general = 18 pts · All skills capped at 4 (subordinate)

SkillRatingRoot
Close Combat4Wil/Agi
Assault Weapons4Agi
Tactics4Per
Infiltration3Spd
Intimidation3Wil
Streetwise2Per
Soldiering2Wil/Per
Observation4Per
Security2Per

Traits

TraitTypeSource
Capitalist at HeartCharBorn to the League
FUGAZICharSoldier
Oddly LikeableCharSergeant
Loyal to the FamilyDtGunsel
Cool-HeadedDtGeneral — 3 pts

Trait Effects

Loyal to the Family — As the Loyal trait, but the Belief must center on their criminal family. The player may add a fourth Belief centered around loyalty to another character. If this trait is voted off, the Belief is lost; if the Belief is changed, the trait is lost.
Cool-Headed — Reduce hesitation by two.

Gear

Basic weapon (1 rp) — required for Assault Weapons

Circles

SpendCostEffect
Relationship (required)2 ptsTrent Spires (the Millipede)
Reputation1 pt1D — in the gang

Maneuver Coverage Trent Spires — 19/24

Infiltration 8/8 Usurpation 8/8 Invasion 3/8

Infiltration (8/8)

ManeuverSkillRating
AssessStreetwise6
ConservePsychology, Security2
FlakRhetoric, Persuasion6
GambitTactics, Psychology6
Go to GroundPersuasion6
InundateTactics6
PinExtortion6
Take ActionRhetoric6

Usurpation (8/8)

ManeuverSkillRating
AssessSecurity2
ConserveFinance, Tactics6
FlakPsychology2
GambitFinance, Psychology6
Go to GroundStreetwise6
InundateTactics, Psychology6
PinFinance6
Take ActionRhetoric, Finance, Tactics, Psychology6

Invasion (3/8)

ManeuverSkillRating
AssessFinance6
ConserveMISS
FlakMISS
Go to GroundTactics6
GambitMISS
InundateMISS
PinTactics6
Take ActionMISS